Session 1
Dramatis Personae:
·
Aires the Dwarf Berzerker, former forester, with
dog Titan
·
Atreyu the Halfling Specialist, former Mercenary
·
Siddharth the Elf Trickster, former Juggler
Campaign Intro: The
party begins play lying on the deck of a void ship in astral space, with no
memory of the preceding day, and finding the ship mysteriously abandoned.
The ship is a 3-masted caravel with 3 decks and six cannon.
Facts known about the ship:
·
No obvious damage
·
All the food barrels have long-since spoiled
·
Captain’s quarters were blocked from the inside
with furniture, including the void helm from the upper deck
·
There was a smear of blood on the floor of the
captain’s quarters, as well as a pile of paper ash
A bone-white galley with black sails approaches and proceeds
to close in on a direct course.
The party recognizes the void helm for what it is, installs
it on the aft deck, and Siddarth bonds with it, attempting to escape the approaching
ship.
As Siddarth is maneuvering (poorly, as he is only a level 1
Trickster), the others are readying cannon and filling barrels with powder and shrapnel
(in the form of forks, broken glass, and wood).
As the oncoming black and white ship comes up alongside
their own, Aires and Atreyu begin throwing cannon balls and barrels by hand,
with some small success. They see now that the deck of their pursuer is
crawling with skeletons waving bronze swords and bows, and on the aft deck
there is a figure in a black cape and feathered hat, with porcelain armor and
mask, commanding the void helm.
Siddharth decides to ram the pursuing white ship, and at the
same time, Atreyu fires a cannon into them, but nearly kills himself as he
loaded far too much powder into it. He did manage to blow a sizable hole into
the enemy ship, however.
At the same time, Siddharth realizes that after ramming the
ships together, the rigging of the two became fouled, and it would take far too
long to untangle in combat. The captain of the enemy vessel seems to realize
this as well and begins to exert his ego on the players’ vessel; in a contest
of will, Siddharth loses, and the gravity begins to shift. Thinking quickly,
Siddharth tries to spin his ship so that, while tangled, his ship is oriented
upside-down from the perspective of the skeleton galley, connected by the
fouled shrouds.
At this time, Atreyu, with his preternatural stealth skill,
begins climbing down along the rigging to attempt to assassinate the enemy
captain, but even more dramatically, Siddharth decides, as the gravity becomes
weakest on his caravel and “down” becomes the direction of the white galley, to
jump rapier-first at the porcelain clad enemy… and rolled a clutch natural 20.
After many cheers and laughs, the enemy, skewered
shoulder-to-hip through the heart, and doubly shanked kidney-wise by the
halfling, is revealed as a vampire and necromancer. With a snarl and a sizzle
the vampire is reduced to black ash, and the skeletons unceremoniously clatter
to the deck.
In the aftermath, the party finds a half-dozen naked and
emaciated humanoids, clearly feed-stock for the vampire. In the hold and
captain’s quarters, they find additional treasure.
Treasure Total: 8000 silver, 13 gemstones, porcelain plate
armor, 12 bronze swords.
Spinel 500 sp, Alexandrite 100 sp, Black Opal 1000 sp, Smoky
Quartz 50 sp, Chalcedony 50 sp, Spinel 100 sp, Tiger Eye Agate 10 sp, Eye Agate
2 sp, Aquamarine 500 sp, Blue Quartz 10 sp, Opal 1000 sp, Moss Agate 10 sp,
Sardonyx 50 sp
Current Ship Stores: 5 cannon, 1 damaged cannon, 81
cannonballs, 10 barrels of spoiled food, 3 ½ barrels of powder, 4 lengths of
fuse, 300’ of loose rope
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