A severe folk hailing from a land of frozen pine forests hiding dark secrets and icy fjords that look out over waters too deep for any healthy mind to fathom. The Nördish are a hardy people, given to distrusting outsiders and keeping long secrets. The Nördish religion centers on worship of the Frost Shepard, known variously as the Ice Father, Culler-of-Herds, and He Who Precedes the Final Day. It is an apocalyptic faith that looks grimly toward the ending of this evil world and the coming of the next.
Nördish travelers commonly wear simple woolen garb with fine leather boots and a fur cloak, weather permitting. They are gifted sailors and craftsmen, and are often selling fish and handcrafts in all the major port cities.
Nördish adventurers receive a +2 bonus on saves to avoid the effects of extreme cold, and starvation, and can move unhindered by snow.
Nördish speak the Old Tongue as their native language, an ancestor of High Imperial and the language spoken by Greatkin, barbarians, and witches. Any Nörd will have a 20% of also being fluent in Tongue of the Dead, the secret language of gravediggers, death cultists, and the restless dead. This is in addition to any other languages they are allowed to know due to high Intelligence.
Male Names: Heinrich, Rolff, Corfus, Claus, Amundsen, Sigmundsen, Manfred, Hans, Einrich, Brockhaus, Moldof, Engelbert
Female Names: Nastia, Gretel, Blodwyn, Agatha, Friga, Olga, Lenore, Winifred, Ingrid, Caerwyn, Moira, Morrigan
Surnames: Haaren, Riksch, Vorschom, Geothe, Gunderhelm, Vermeersch, Mölden, Juergen, Reichalt, Albrecht, Stanislaus, Mohrghast
Faeryfolk, Fair-Skinn'd, & Elves
Known variously as the Fairy-Folk, the Gilded People, or simply Elves, these alien beings are the children of the Faerie, and share every bit of their ancestor’s cruel indifference within the world of Men. Though they appear as men, Elves typically are fairer skinned, thinner, and with white-blonde to silver hair. They appear much like ghosts from a distance.
These creatures of ethereal nature live by and with the sea. Their appearance is ghostly; slender, fair of hair and skin, with piercing grey eyes, yet their disposition can be unthinkingly inhumane, if not brutal. When they are not in their secluded communities, they pillage indiscriminately along the coasts of other lands, their victims by and large the Menfolk who make their living there.
The Elves’ natural affinity for the Fae and Wyrd give them an enhanced sense for magic, giving them a 2-in-6 Arcana skill at first level, with an extra point at 4th, 7th, and 10th levels.
Elves speak the Faery Language as their native tongue, the language of Elves, Dwarves, Littlekin, and Faeries. Any Elf will have a 20% of also being fluent in Language of the Trees, the secret language of trees, druids, and other denizens of the Wildwood and Deadwood. This is in addition to any other languages they are allowed to know due to high Intelligence.
Delving Folk, Dwimmerkin, & Dwarves
Known to the Mannish races as Dwarves (due to their short stature), the Delving Folk are a stunted and ugly people, a shadow of their former glory. Once the most powerful people in the world, consorting with gods and kings of old, their decline has left them a spiritually shattered people.
Once known for their powerful magics and dweomercraft, the few Dwarves left now scrounge a living through banditry and plundering the picked-over hoards they once held in ages past. To a Dwarves, nearly all gold and jewels are theirs – and they are nearly right.
With their exceedingly long lives and ancient knowledge, Dwimmerkin are filled with the lore of the former and current world, and have a greater Lore score than most other characters, and one additional point in Arcana (2-in-6). Dwarves start with 2-in-6 in Lore, gaining an extra point at 4th, 7th, and 10th levels.
Dwarves are able to bear incredible burdens; they take no Armor Class penalty from carrying Dead Weight, and only a -2 AC penalty for being Overweight, though they still cannot do anything more than stagger under weights greater than this. Dwarves receive a +1 bonus to their Constitution modifier (so a Dwarves with a 12 Constitution has a +1 modifier instead of the usual 0 modifier, for example).
Dwarves speak the Faery Language as their native tongue, the language of Elves, Dwarves, Littlekin, and Faeries.